Exchange Office: Sirkeci / Live on the App Store
Privacy
This policy covers the game’s data practices. Codebiy website cookies and web services are covered by the separate website policy.
Developer: Orhan Ege Bilge · Codebiy · Effective date: 8 October 2026
Data collected
The developer does not collect your name, email address or account details through the game. There is no advertising, behavioral tracking or third-party analytics SDK. The only information the game sends to the developer is the sale notification described below. No separate game account is required. Optional iCloud sync, Game Center and purchases use Apple services, which Apple operates under its own privacy policy. The App Store privacy label is “Purchases → Purchase History”; this data is not linked to you and not used to track you.
Sale notification
The only information that reaches the developer is the sale notification: when the game is first opened after it is bought, it sends Apple’s signed proof of that purchase and the App Store country code to the developer’s own service. The service uses it only to tell the developer that a sale happened; it keeps no name and no account, and keeps only a scrambled mark of the purchase for eight days so that one purchase is counted once. About five seconds after launch, the game asks StoreKit for Apple’s signed proof that this copy came from the App Store (the app transaction). Only if that purchase is no more than 72 hours old does it send the proof and the three-letter App Store country code to the developer’s own service (bell.codebiy.com), which runs on Cloudflare. Once the service has accepted the notification, the game never sends it again; a copy bought more than 72 hours ago never sends one; refused attempts stop after five. The proof contains no name, no email address and no Apple Account. It contains what Apple puts in it: the app, its version, the purchase date, and identifiers Apple creates for that purchase and for the device check.
The service that receives the notification
The service checks Apple’s signature and sends a notification to the developer’s phone: a sale, this game, this country. It does not store or log the proof itself, and it keeps no IP address, name or account. The mark it keeps is a SHA-256 hash of the identifier Apple gives that purchase; for a notification from a test build (TestFlight) the hash is kept without a time limit, so that one test copy is counted once. For the game, the service also keeps the time of the last sale it reported and how many sales it reported in the current hour. Its log records that a sale notification arrived, for which game, and the result. Cloudflare, as the host, handles your IP address as it does for any web request. On the App Store privacy label this appears as Purchases → Purchase History: not linked to you and not used to track you.
Local saves and optional iCloud
By default, the game stores progress and preferences on your device. If you enable Settings → Continue with iCloud, progress, records, activity history and your paused shift checkpoint are stored through Apple CloudKit in your own iCloud account’s private database. Enable sync on your iPhone and iPad with the same Apple Account to continue between them. The developer cannot access this private save. It uses your iCloud storage; language, sound and appearance preferences stay on each device. If saves differ, you choose which one to continue; both are backed up on the device before your choice.
Managing and deleting saves
Turning sync off, deleting the app or choosing Settings → Erase all progress does not delete the iCloud save. Erase all progress clears this device’s progress and save-choice backups and turns sync off; purchases remain. The old cloud save is not restored automatically. Before removing cloud data, turn off in-game sync on all your devices, then manage or delete the game’s data in iOS/iPadOS Settings → your name → iCloud → Storage. Apple/iCloud device backups are a separate service; depending on your settings they may include app data, and restoring an old device backup may restore saves.
Game Center and sharing
If you enable Game Center, scores and achievement progress are sent to Apple; profile and leaderboard visibility depend on your Apple Account settings. If you choose to share an invitation or result, the content goes to the app you select in the iOS share sheet. Shared Shift is played by taking turns on the same device; there is no online matchmaking or in-game chat.
Purchases through Apple
The game is a paid download. Optional cosmetic items are bought through Apple’s StoreKit. Apple processes payment and account information under the Apple Privacy Policy; the developer never receives your name, Apple Account or card details. The app reads Apple’s verified transaction status to unlock what you bought, and asks for the game’s own proof of purchase for the sale notification described above.
Children
The game is suitable for all ages. Apart from the sale notification, no data is collected from anyone, and the same holds for children. The notification contains no name, email address or account. There is no separate user account or chat. Optional Apple services are subject to Apple’s account and parental control settings.
Changes and contact
If the game’s data practices change, this policy and its effective date will be updated. Send privacy questions to [email protected]. Developer: Orhan Ege Bilge (Codebiy).
Email support
Include the game name, iPhone model, iOS and app versions, and the steps that caused the issue. Do not share passwords, payment details or private notifications.
[email protected] ↗