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iPHONE · TRANSPORT STRATEGY

Son Vapur

One city. One last crossing.

Connect the piers. Choose your ferry. When the fog rolls in, see how your network carries a city.

Step inside

Pre-release In development for iPhone. Not yet released on the App Store; no release date has been announced.

Son Vapur — Inside the game
original harbors
3
seconds per shift
180
freeplay voyages
Son Vapur — Promotional artwork for the game; actual gameplay captures appear below.
Promotional artwork for the game; actual gameplay captures appear below.

Inside the game

Draw a line between continents.

From Istanbul to the Gulf of Izmir and the Lantern Islands. Every harbor has its own coastline, passenger flow and difficult moment. Every line you draw becomes someone’s way home.

Son Vapur — Inside the game

Actual iPhone simulator capture from a development build.

Bring the city together.

One line, two piers. Passenger numbers show where they want to go. Build a connected network and passengers transfer between ferries automatically.

Speed or capacity?

The City ferry is balanced. The Gull travels faster with fewer seats. The Harbor giant carries more but takes its time. Earn extra decks through play and shape a fleet that can handle the crowd.

Fog arrives. The city won’t wait.

Watch the harbor clock: fog slows the fleet and extra passengers arrive at one pier. Complete three minutes to earn medals, or head out in freeplay without a time limit.

See, hear, feel

A little rhythm across the water.

Petrol-blue water, coral and moss-colored lines, moving ferries. Music synthesized for the game, natural water ambience and arrival sounds accompany each small reunion. Adjust music, ambience and effects separately, choose your haptic preference, and keep silent mode respected.

Pre-release

What’s in the game?

Istanbul is free to play. A one-time full-game purchase unlocks Izmir and the Lantern Islands. In-game coins are earned only through play. Gameplay works offline; purchases and restoration may require access to Apple services.

No ads. No subscriptions. No account.

In development for iPhone. Not yet released on the App Store; no release date has been announced.

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