GECE MÜDÜRÜ / Privacy
Privacy
Last updated: 7 October 2026. Publisher: Orhan Ege Bilge. Son Sefer and the archive/sharing features are in the current version; Son Sefer is a separate one-time in-app purchase.
App data
Gece Müdürü is an offline narrative game. It does not require an account or ask for your name, email address, phone number or payment details.
Hotel and train progress, confirmed choices, the journal, completed-run archives, seen scenes, document connections, discovered endings and audio/text preferences are stored in the app’s local storage on your device to let you continue playing and retain your collection and settings.
The app does not send this data to the developer or another server. It contains no advertising, tracking or third-party analytics SDK. It does not request access to your camera, microphone, location, contacts or photos. Sounds play from bundled files; the app does not record your microphone.
Sale notification
The only information that reaches the developer is the sale notification: when the game is first opened after it is bought, it sends Apple’s signed proof of that purchase and the App Store country code to the developer’s own service. The service uses it only to tell the developer that a sale happened; it keeps no name and no account, and keeps only a scrambled mark of the purchase for eight days so that one purchase is counted once.
The notification starts with version 0.6.1; earlier versions send nothing. About five seconds after launch, the game asks StoreKit for Apple’s signed proof that this copy came from the App Store (the app transaction). Only if that purchase is no more than 72 hours old does it send the proof and the three-letter App Store country code to the developer’s own service (bell.codebiy.com), which runs on Cloudflare. Once the service has accepted the notification, the game never sends it again; a copy bought more than 72 hours ago never sends one; refused attempts stop after five.
The proof contains no name, no email address and no Apple Account. It contains what Apple puts in it: the app, its version, the purchase date, and identifiers Apple creates for that purchase and for the device check.
The service checks Apple’s signature and sends a notification to the developer’s phone: a sale, this game, this country. It does not store or log the proof itself, and it keeps no IP address, name or account. The mark it keeps is a SHA-256 hash of the identifier Apple gives that purchase; for a notification from a test build (TestFlight) the hash is kept without a time limit, so that one test copy is counted once. For the game, the service also keeps the time of the last sale it reported and how many sales it reported in the current hour. Its log records that a sale notification arrived, for which game, and the result. Cloudflare, as the host, handles your IP address as it does for any web request.
On the App Store privacy label this appears as Purchases → Purchase History: not linked to you and not used to track you.
Retention and deletion
Starting a new game replaces the current story while keeping completed-run archives, your ending collection and preferences. Deleting the app and its data from your iPhone removes that installation’s local saves and settings. Removing its Home Screen icon or offloading the app does not delete this data.
The game has no cloud-save or cross-device sync service. Depending on your Apple/iCloud settings, iOS device backups may include app data. Restoring a backup may restore previous saves. Apple’s tools and your backup preferences control these backups.
Optional sharing
An ending card opens the iOS share sheet only when you request sharing. You choose the recipient or service; the app never shares automatically. Your chosen service’s data terms also apply.
App Store and Apple services
Apple handles App Store downloads, optional permanent Son Sefer purchases, restoration, payments and refunds. The app uses verified StoreKit entitlements to unlock the story; purchase checks may communicate with Apple services. Purchase rights are separate from local story saves. The game does not receive or store your bank card details. Apple’s App Store, device backup and optional diagnostics services are covered by Apple’s own privacy terms and are separate from the game’s local storage.
Contact and updates
For privacy requests, contact Orhan Ege Bilge at [email protected]. This policy and its update date will change if the app’s data practices change.
Direct support
Send game questions and privacy requests directly to Orhan Ege Bilge.
[email protected] ↗